I do wonder if there's a first draft of the script somewhere at least twice the size of the one that ended up being used. It's a story that simultaneously recognises the fact that humans are a blight on the planet, and that there are still people who fight against that, and hope is not entirely lost. The gameplay's pleasing balance of shonk and unfiltered fun is reflected in the script, which has an intelligence that pokes its head out when you least expect it. The story is largely self contained, and doesn't require an understanding of the cavernous depths of lore behind the TTRPGs. In this way, the time and effort you put into trying to be stealthy is still rewarded. You may even have disabled turrets by accessing computers or shooting them with your crossbow. ![]() When you're forced into combat after a bungled attempt to slip past unnoticed, though, you benefit from having thinned out the numbers a little and (hopefully) weakened at least some of the reinforcements. ![]() Tearing through squishy humans, occasionally grabbing one to rip apart, is a violent joy. Combat is rather simple-AI isn't exactly Deep Blue level, and it's a bit button-bashy-but dammit it's fun. You can if you wish initiate this transformation at the first sign of an enemy, and there's reason to do so.
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